The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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659 lines
19 KiB
659 lines
19 KiB
8 years ago
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/**
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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#ifndef __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__
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#define __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__
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#if defined (_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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/**
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* Name Flag Definitions
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*/
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#define FLAG_INEVENT 0x00000002
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#define FLAG_CHOCOBO 0x00000040
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#define FLAG_WALLHACK 0x00000200
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#define FLAG_INVITE 0x00000800
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#define FLAG_ANON 0x00001000
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#define FLAG_UNKNOWN 0x00002000
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#define FLAG_AWAY 0x00004000
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#define FLAG_PLAYONLINE 0x00010000
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#define FLAG_LINKSHELL 0x00020000
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#define FLAG_DC 0x00040000
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#define FLAG_GM 0x04000000
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#define FLAG_GM_SUPPORT 0x04000000
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#define FLAG_GM_SENIOR 0x05000000
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#define FLAG_GM_LEAD 0x06000000
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#define FLAG_GM_PRODUCER 0x07000000
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#define FLAG_BAZAAR 0x80000000
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namespace Ashita {
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namespace FFXI {
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namespace Enums
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{
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Equipment / Inventory Related Enumerations
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Containers Enumeration
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*/
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enum class Containers : uint32_t {
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Inventory = 0,
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Safe = 1,
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Storage = 2,
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Temporary = 3,
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Locker = 4,
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Satchel = 5,
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Sack = 6,
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Case = 7,
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Wardrobe = 8,
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Safe2 = 9,
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Wardrobe2 = 10,
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Wardrobe3 = 11,
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Wardrobe4 = 12,
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ContainerMax = 13
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};
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/**
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* Equipment Slots Enumeration
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*/
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enum class EquipmentSlots : uint32_t {
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Main = 0,
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Sub,
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Range,
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Ammo,
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Head,
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Body,
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Hands,
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Legs,
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Feet,
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Waist,
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Ear1,
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Ear2,
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Ring1,
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Ring2,
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Back,
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EquipmentSlotMax = 16
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};
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/**
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* Treasure Status Enumeration
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*/
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enum class TreasureStatus {
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None = 0,
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Pass,
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Lot
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Entity Related Enumerations
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Entity Types Enumeration
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*/
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enum class EntityTypes : uint32_t {
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Player = 0, // Player Entities
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Npc1 = 1, // NPC Entities (Town Folk, etc.)
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Npc2 = 2, // NPC Entities (Home Points, Moogles, Coffers, Town Folk, etc.)
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Npc3 = 3, // NPC Entities (Doors, Lights, Unique Objects, Bridges, etc.)
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Elevator = 4, // Elevator Entities
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Airship = 5, // Airship / Boat Entities
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};
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/**
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* Entity Spawn Flags Enumeration
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*/
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enum class EntitySpawnFlags : uint32_t {
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Player = 0x0001, // Entity is a player.
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Npc = 0x0002, // Entity is an NPC.
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PartyMember = 0x0004, // Entity is a party member.
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AllianceMember = 0x0008, // Entity is an alliance member.
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Monster = 0x0010, // Entity is a monster.
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Object = 0x0020, // Entity is an object.
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LocalPlayer = 0x0200, // Entity is the local player.
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};
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/**
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* Entity Hair Enumeration
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*/
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enum class EntityHair {
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Hair1A = 0,
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Hair1B,
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Hair2A,
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Hair2B,
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Hair3A,
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Hair3B,
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Hair4A,
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Hair4B,
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Hair5A,
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Hair5B,
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Hair6A,
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Hair6B,
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Hair7A,
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Hair7B,
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Hair8A,
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Hair8B,
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// Non-Player Hair Styles
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Fomar = 29,
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Mannequin = 30,
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};
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/**
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* Entity Race Enumeration
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*/
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enum class EntityRace {
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Invalid = 0,
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HumeMale,
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HumeFemale,
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ElvaanMale,
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ElvaanFemale,
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TarutaruMale,
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TarutaruFemale,
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Mithra,
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Galka,
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// Non-Player Races
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MithraChild = 29,
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HumeChildFemale = 30,
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HumeChildMale = 31,
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GoldChocobo = 32,
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BlackChocobo = 33,
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BlueChocobo = 34,
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RedChocobo = 35,
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GreenChocobo = 36
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Player Related Enumerations
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Jobs Enumeration
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*/
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enum class Jobs : uint32_t {
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None = 0,
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Warrior = 1,
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Monk = 2,
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WhiteMage = 3,
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BlackMage = 4,
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RedMage = 5,
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Thief = 6,
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Paladin = 7,
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DarkKnight = 8,
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Beastmaster = 9,
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Bard = 10,
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Ranger = 11,
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Samurai = 12,
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Ninja = 13,
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Dragoon = 14,
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Summoner = 15,
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BlueMage = 16,
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Corsair = 17,
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Puppetmaster = 18,
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Dancer = 19,
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Scholar = 20,
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Geomancer = 21,
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RuneFencer = 22
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};
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/**
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* Login Status Enumeration
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*/
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enum class LoginStatus {
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LoginScreen = 0,
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Loading = 1,
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LoggedIn = 2
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};
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/**
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* Craft Rank Enumeration
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*/
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enum class CraftRank {
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Amateur = 0,
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Recruit,
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Initiate,
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Novice,
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Apprentice,
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Journeyman,
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Craftsman,
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Artisan,
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Adept,
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Veteran
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};
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/**
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* Skill Types Enumeration
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*/
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enum class SkillTypes : uint32_t {
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// Weapon Skills
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HandToHand = 1,
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Dagger = 2,
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Sword = 3,
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GreatSword = 4,
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Axe = 5,
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GreatAxe = 6,
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Scythe = 7,
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Polarm = 8,
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Katana = 9,
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GreatKatana = 10,
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Club = 11,
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Staff = 12,
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// Combat Skills
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Archery = 25,
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Marksmanship = 26,
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Throwing = 27,
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Guard = 28,
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Evasion = 29,
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Shield = 30,
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Parry = 31,
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Divine = 32,
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Healing = 33,
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Enhancing = 34,
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Enfeebling = 35,
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Elemental = 36,
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Dark = 37,
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Summoning = 38,
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Ninjutsu = 39,
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Singing = 40,
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String = 41,
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Wind = 42,
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BlueMagic = 43,
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// Crafting Skills
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Fishing = 48,
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Woodworking = 49,
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Smithing = 50,
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Goldsmithing = 51,
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Clothcraft = 52,
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Leathercraft = 53,
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Bonecraft = 54,
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Alchemy = 55,
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Cooking = 56,
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Synergy = 57,
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ChocoboDigging = 58,
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};
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/**
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* Player Nation Id
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*/
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enum class Nation {
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SandOria,
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Bastok,
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Windurst
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// Resources Related Enumerations
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//
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////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Equipment Slot Mask Enumeration
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*/
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enum class EquipmentSlotMask {
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None = 0x0000,
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Main = 0x0001,
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Sub = 0x0002,
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Range = 0x0004,
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Ammo = 0x0008,
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Head = 0x0010,
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Body = 0x0020,
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Hands = 0x0040,
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Legs = 0x0080,
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Feet = 0x0100,
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Neck = 0x0200,
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Waist = 0x0400,
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LEar = 0x0800,
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REar = 0x1000,
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LRing = 0x2000,
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RRing = 0x4000,
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Back = 0x8000,
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// Slot Groups
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Ears = LEar | REar,
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Rings = LRing | RRing,
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// All Slots
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All = 0xFFFF
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};
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/**
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* Item Flags Enumeration
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*/
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enum class ItemFlags : uint32_t {
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None = 0x0000,
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WallHanging = 0x0001,
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Flag1 = 0x0002,
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Flag2 = 0x0004,
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Flag3 = 0x0008,
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DeliveryInner = 0x0010,
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Inscribable = 0x0020,
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NoAuction = 0x0040,
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Scroll = 0x0080,
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Linkshell = 0x0100,
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CanUse = 0x0200,
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CanTradeNpc = 0x0400,
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CanEquip = 0x0800,
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NoSale = 0x1000,
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NoDelivery = 0x2000,
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NoTrade = 0x4000,
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Rare = 0x8000,
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Exclusive = NoAuction | NoDelivery | NoTrade,
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Nothing = Linkshell | NoSale | Exclusive | Rare
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};
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/**
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* Item Type Enumeration
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*/
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enum class ItemType : uint32_t {
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None = 0x0000,
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Item = 0x0001,
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QuestItem = 0x0002,
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Fish = 0x0003,
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Weapon = 0x0004,
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Armor = 0x0005,
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Linkshell = 0x0006,
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UsableItem = 0x0007,
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Crystal = 0x0008,
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Currency = 0x0009,
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Furnishing = 0x000A,
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Plant = 0x000B,
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Flowerpot = 0x000C,
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PuppetItem = 0x000D,
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Mannequin = 0x000E,
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Book = 0x000F,
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RacingForm = 0x0010,
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BettingSlip = 0x0011,
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SoulPlate = 0x0012,
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Reflector = 0x0013,
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Logs = 0x0014,
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LotteryTicket = 0x0015,
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TabulaM = 0x0016,
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TabulaR = 0x0017,
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Voucher = 0x0018,
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Rune = 0x0019,
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Evolith = 0x001A,
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StorageSlip = 0x001B,
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Type1 = 0x001C
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};
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/**
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* Job Mask Enumeration
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*/
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enum class JobMask : uint32_t {
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None = 0x00000000,
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WAR = 0x00000002,
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MNK = 0x00000004,
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WHM = 0x00000008,
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BLM = 0x00000010,
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RDM = 0x00000020,
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THF = 0x00000040,
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PLD = 0x00000080,
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DRK = 0x00000100,
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BST = 0x00000200,
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BRD = 0x00000400,
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RNG = 0x00000800,
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SAM = 0x00001000,
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NIN = 0x00002000,
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DRG = 0x00004000,
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SMN = 0x00008000,
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BLU = 0x00010000,
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COR = 0x00020000,
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PUP = 0x00040000,
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DNC = 0x00080000,
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SCH = 0x00100000,
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GEO = 0x00200000,
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RUN = 0x00400000,
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MON = 0x00800000,
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JOB24 = 0x01000000,
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JOB25 = 0x02000000,
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JOB26 = 0x04000000,
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JOB27 = 0x08000000,
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JOB28 = 0x10000000,
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JOB29 = 0x20000000,
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JOB30 = 0x40000000,
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JOB31 = 0x80000000,
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AllJobs = 0x007FFFFE,
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};
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/**
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* Combat Type Enumeration
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*/
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enum class CombatType {
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Magic = 0x1000,
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Combat = 0x2000
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};
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/**
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* Ability Type Enumeration
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||
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*/
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enum class AbilityType {
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General = 0,
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Job,
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Pet,
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Weapon,
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Trait,
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BloodPactRage,
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Corsair,
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CorsairShot,
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BloodPactWard,
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Samba,
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Waltz,
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Step,
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Florish1,
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Scholar,
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Jig,
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Flourish2,
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Monster,
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Flourish3,
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Weaponskill,
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Rune,
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Ward,
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||
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Effusion,
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||
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};
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||
|
|
||
|
/**
|
||
|
* Magic Type Enumeration
|
||
|
*/
|
||
|
enum class MagicType : uint32_t {
|
||
|
None = 0,
|
||
|
WhiteMagic = 1,
|
||
|
BlackMagic = 2,
|
||
|
Summon = 3,
|
||
|
Ninjutsu = 4,
|
||
|
Song = 5,
|
||
|
BlueMagic = 6,
|
||
|
Geomancy = 7,
|
||
|
Trust = 8
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Element Color Enumeration
|
||
|
*/
|
||
|
enum class ElementColor {
|
||
|
Red,
|
||
|
Clear,
|
||
|
Green,
|
||
|
Yellow,
|
||
|
Purple,
|
||
|
Blue,
|
||
|
White,
|
||
|
Black
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Element Type Enumeration
|
||
|
*/
|
||
|
enum class ElementType {
|
||
|
Fire,
|
||
|
Ice,
|
||
|
Air,
|
||
|
Earth,
|
||
|
Thunder,
|
||
|
Water,
|
||
|
Light,
|
||
|
Dark,
|
||
|
|
||
|
Special = 0x0F,
|
||
|
Unknown = 0xFF
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Puppet Slot Enumeration
|
||
|
*/
|
||
|
enum class PuppetSlot {
|
||
|
None,
|
||
|
Head,
|
||
|
Body,
|
||
|
Attachment
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Race Mask Enumeration
|
||
|
*/
|
||
|
enum class RaceMask {
|
||
|
None = 0x0000,
|
||
|
HumeMale = 0x0002,
|
||
|
HumeFemale = 0x0004,
|
||
|
ElvaanMale = 0x0008,
|
||
|
ElvaanFemale = 0x0010,
|
||
|
TarutaruMale = 0x0020,
|
||
|
TarutaruFemale = 0x0040,
|
||
|
Mithra = 0x0080,
|
||
|
Galka = 0x0100,
|
||
|
Hume = 0x0006,
|
||
|
Elvaan = 0x0018,
|
||
|
Tarutaru = 0x0060,
|
||
|
|
||
|
Male = 0x012A,
|
||
|
Female = 0x00D4,
|
||
|
|
||
|
All = 0x01FE,
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Target Type Enumeration
|
||
|
*/
|
||
|
enum class TargetType {
|
||
|
None = 0x00,
|
||
|
Self = 0x01,
|
||
|
Player = 0x02,
|
||
|
PartyMember = 0x04,
|
||
|
AllianceMember = 0x08,
|
||
|
Npc = 0x10,
|
||
|
Enemy = 0x20,
|
||
|
Unknown = 0x40,
|
||
|
CorpseOnly = 0x80,
|
||
|
Corpse = 0x9D
|
||
|
};
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Vana'diel Related Enumerations
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
/**
|
||
|
* Moon Phase Enumeration
|
||
|
*/
|
||
|
enum class MoonPhase {
|
||
|
New,
|
||
|
WaxingCrescent,
|
||
|
WaxingCrescent2,
|
||
|
FirstQuarter,
|
||
|
WaxingGibbous,
|
||
|
WaxingGibbous2,
|
||
|
Full,
|
||
|
WaningGibbous,
|
||
|
WaningGibbous2,
|
||
|
LastQuarter,
|
||
|
WaningCrescent,
|
||
|
WaningCrescent2,
|
||
|
|
||
|
Unknown
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Weekday Enumeration
|
||
|
*/
|
||
|
enum class Weekday {
|
||
|
Firesday,
|
||
|
Earthsday,
|
||
|
Watersday,
|
||
|
Windsday,
|
||
|
Iceday,
|
||
|
Lightningday,
|
||
|
Lightsday,
|
||
|
Darksday,
|
||
|
|
||
|
Unknown
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Weather Enumeration
|
||
|
*/
|
||
|
enum class Weather : uint32_t {
|
||
|
Clear = 0,
|
||
|
Sunny,
|
||
|
Cloudy,
|
||
|
Fog,
|
||
|
Fire,
|
||
|
FireTwo,
|
||
|
Water,
|
||
|
WaterTwo,
|
||
|
Earth,
|
||
|
EarthTwo,
|
||
|
Wind,
|
||
|
WindTwo,
|
||
|
Ice,
|
||
|
IceTwo,
|
||
|
Lightning,
|
||
|
LightningTwo,
|
||
|
Light,
|
||
|
LightTwo,
|
||
|
Dark,
|
||
|
DarkTwo
|
||
|
};
|
||
|
}; // namespace Enums
|
||
|
}; // namespace FFXI
|
||
|
}; // namespace Ashita
|
||
|
|
||
|
#endif // __ASHITA_AS_FFXI_ENUMS_H_INCLUDED__
|