The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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236 lines
7.4 KiB
236 lines
7.4 KiB
8 years ago
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/**
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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#ifndef __ASHITA_AS_THREAD_H_INCLUDED__
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#define __ASHITA_AS_THREAD_H_INCLUDED__
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#if defined (_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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#include <Windows.h>
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#include "AS_Event.h"
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namespace Ashita
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{
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namespace Threading
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{
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/**
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* Thread Priority Enumeration
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*/
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enum class ThreadPriority : int32_t {
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Lowest = -2,
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BelowNormal = -1,
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Normal = 0,
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AboveNormal = 1,
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Highest = 2
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};
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class AS_Thread
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{
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HANDLE m_ThreadHandle;
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uint32_t m_ThreadId;
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AS_Event m_StartEvent;
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AS_Event m_EndEvent;
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public:
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AS_Thread(void)
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: m_ThreadHandle(nullptr)
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, m_ThreadId(0)
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, m_StartEvent(true)
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, m_EndEvent(true)
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{ }
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virtual ~AS_Thread(void)
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{
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if (this->m_ThreadHandle != nullptr)
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this->Stop();
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}
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public:
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/**
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* Thread entry function the inheriting class must implement.
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*
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* @returns {uint32_t} The thread functions return value.
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*/
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virtual uint32_t ThreadEntry(void) = 0;
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public:
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/**
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* Thread entry function used to signal the thread and run the inheriting
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* classes thread entry function.
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*
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* @returns {uint32_t} The thread functions return value.
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*/
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uint32_t InternalEntry(void)
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{
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if (this->IsTerminated())
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return 0;
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this->m_EndEvent.Reset();
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::Sleep(10);
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this->m_StartEvent.Raise();
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return this->ThreadEntry();
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}
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/**
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* Starts the thread.
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*/
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void Start()
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{
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this->m_StartEvent.Reset();
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this->m_ThreadHandle = ::CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)ThreadCallback, (LPVOID)this, 0, (LPDWORD)&this->m_ThreadId);
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}
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/**
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* Stops the thread.
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*/
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void Stop(void)
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{
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this->RaiseEnd();
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if (this->WaitForFinish(INFINITE))
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{
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::CloseHandle(this->m_ThreadHandle);
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this->m_ThreadHandle = nullptr;
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this->m_ThreadId = 0;
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}
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}
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/**
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* Waits the given amount of milliseconds for the thread handle to signal.
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*
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* @param {uint32_t} milliseconds - The amount of time, in milliseconds, to wait.
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* @returns {uint32_t} True on success, false otherwise.
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*/
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bool WaitForFinish(uint32_t milliseconds = INFINITE) const
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{
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if (this->m_ThreadHandle == nullptr)
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return false;
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return ::WaitForSingleObject(this->m_ThreadHandle, milliseconds) != WAIT_TIMEOUT;
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}
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/**
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* Sets the threads priority.
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*
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* @param {ThreadPriority} p - The thread priority to set the thread to.
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*/
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void SetPriority(ThreadPriority p) const
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{
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if (this->m_ThreadHandle != nullptr)
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::SetThreadPriority(this->m_ThreadHandle, (int32_t)p);
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}
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/**
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* Gets the threads priority.
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*
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* @returns {ThreadPriority} The threads priority.
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*/
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ThreadPriority GetPriority(void) const
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{
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if (this->m_ThreadHandle == nullptr)
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return (ThreadPriority)0;
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return (ThreadPriority)::GetThreadPriority(this->m_ThreadHandle);
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}
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/**
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* Signals the end event telling the thread it should stop.
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*/
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void RaiseEnd(void)
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{
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this->m_EndEvent.Raise();
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}
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/**
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* Resets the end event signal.
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*/
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void ResetEnd(void)
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{
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this->m_EndEvent.Reset();
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}
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/**
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* Returns if the thread has been terminated or not.
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*
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* @returns {bool} True if the thread is terminated, false otherwise.
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*/
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bool IsTerminated(void) const
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{
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return this->m_EndEvent.IsSignaled();
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}
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public:
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/**
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* Returns the threads handle.
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*
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* @returns {HANDLE} This threads handle.
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*/
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HANDLE GetHandle(void) const { return this->m_ThreadHandle; }
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/**
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* Returns the threads id.
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*
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* @returns {uint32_t} This threads id.
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*/
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uint32_t GetId(void) const { return this->m_ThreadId; }
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/**
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* Returns the threads exit code.
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*
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* @returns {uint32_t} This threads exit code.
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*/
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uint32_t GetExitCode(void) const
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{
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if (this->m_ThreadHandle == nullptr)
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return 0;
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uint32_t exitCode = 0;
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::GetExitCodeThread(this->m_ThreadHandle, (LPDWORD)&exitCode);
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return exitCode;
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}
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private:
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/**
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* Internal thread callback to invoke the inheriting objects thread handler.
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*
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* @param {LPVOID} param - The AS_Thread object passed to this callback.
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* @returns {uint32_t} The internal threads return value, 0 otherwise.
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*/
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static uint32_t __stdcall ThreadCallback(LPVOID param)
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{
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auto thread = (AS_Thread*)param;
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if (thread != nullptr)
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return thread->InternalEntry();
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return 0;
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}
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};
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}; // namespace Threading
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}; // namespace Ashita
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#endif // __ASHITA_AS_THREAD_H_INCLUDED__
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