The main release package of Ashita v3. Contains all the needed files for users to get up and running. Used by the launcher/injector to auto-update as well.
https://ashitaxi.com/
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79 lines
2.6 KiB
79 lines
2.6 KiB
8 years ago
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/**
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* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
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*
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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*
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* By using Ashita, you agree to the above license and its terms.
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*
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
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* endorses you or your use.
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*
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
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*
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
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* modified material. You are, however, allowed to submit the modified works back to the original
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* Ashita project in attempt to have it added to the original project.
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*
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* You may not apply legal terms or technological measures that legally restrict others
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* from doing anything the license permits.
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*
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* No warranties are given.
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*/
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#ifndef __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__
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#define __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__
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#if defined (_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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#include <Windows.h>
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namespace Ashita
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{
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namespace Threading
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{
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class AS_LockableObject
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{
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CRITICAL_SECTION m_CriticalSection;
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// Delete the copy constructor.
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AS_LockableObject(const AS_LockableObject& obj) = delete;
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public:
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/**
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* Constructor and Deconstructor
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*/
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AS_LockableObject(void)
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{
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::InitializeCriticalSection(&this->m_CriticalSection);
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}
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virtual AS_LockableObject::~AS_LockableObject(void)
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{
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::DeleteCriticalSection(&this->m_CriticalSection);
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}
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public:
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/**
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* Locks the object for exclusive usage.
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*/
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void Lock(void)
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{
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::EnterCriticalSection(&this->m_CriticalSection);
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}
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/**
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* Unlocks the object from exclusive usage.
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*/
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void Unlock(void)
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{
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::LeaveCriticalSection(&this->m_CriticalSection);
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}
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};
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}; // namespace Threading
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}; // namespace Ashita
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#endif // __ASHITA_AS_LOCKABLEOBJECT_H_INCLUDED__
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