/**
* Ashita - Copyright ( c ) 2014 - 2017 atom0s [ atom0s @ live . com ]
*
* This work is licensed under the Creative Commons Attribution - NonCommercial - NoDerivatives 4.0 International License .
* To view a copy of this license , visit http : //creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons , PO Box 1866 , Mountain View , CA 94042 , USA .
*
* By using Ashita , you agree to the above license and its terms .
*
* Attribution - You must give appropriate credit , provide a link to the license and indicate if changes were
* made . You must do so in any reasonable manner , but not in any way that suggests the licensor
* endorses you or your use .
*
* Non - Commercial - You may not use the material ( Ashita ) for commercial purposes .
*
* No - Derivatives - If you remix , transform , or build upon the material ( Ashita ) , you may not distribute the
* modified material . You are , however , allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project .
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits .
*
* No warranties are given .
*/
# ifndef __ASHITA_AS_FFXI_INVENTORY_INCLUDED__
# define __ASHITA_AS_FFXI_INVENTORY_INCLUDED__
# if defined (_MSC_VER) && (_MSC_VER >= 1020)
# pragma once
# endif
namespace Ashita {
namespace FFXI {
struct item_t
{
uint16_t Id ; // The item id.
uint16_t Index ; // The item index.
uint32_t Count ; // The item count.
uint32_t Flags ; // The item flags. (5 = Equipped, 25 = Bazaar)
uint32_t Price ; // The item price, if being sold in bazaar.
uint8_t Extra [ 28 ] ; // The item extra data. (Weaponskill Points, Charges, Augments, etc.)
} ;
struct items_t
{
item_t Item [ 81 ] ; // The items within a storage container.
} ;
struct treasureitem_t
{
uint32_t Flags ; // The item flags.
uint32_t ItemId ; // The item id.
uint32_t Count ; // The item count.
uint32_t Unknown0000 [ 9 ] ; // Unknown
uint32_t Status ; // The item status.
uint16_t Lot ; // The local players lot on the item.
uint16_t WinningLot ; // The current winning lot.
uint32_t WinningEntityServerId ; // The winning lotters server id.
uint32_t WinningEntityTargetIndex ; // The winning lotters target index.
char WinningLotterName [ 16 ] ; // The winning lotters name.
uint32_t TimeToLive ; // The time left to til the item leaves the pool.
uint32_t DropTime ; // The time the item entered the pool.
} ;
struct equipment_t
{
uint32_t Slot ; // The slot id of the equipment.
uint32_t ItemIndex ; // The item index where the item is located.
} ;
struct ffxi_inventory_t
{
uint8_t Unknown0000 [ 0x9860 ] ;
items_t Storage [ ( uint32_t ) Enums : : Containers : : ContainerMax ] ;
uint8_t Unknown0001 [ 0x021C ] ; // Potential future storage space.
treasureitem_t TreasurePool [ 0x000A ] ;
uint32_t Unknown0002 ; // Unknown (Treasure related. Set to 1 after zoning, 2 when something has dropped to the pool.)
uint8_t Unknown0003 ; // Unknown (Treasure related.)
uint8_t StorageMaxCapacity1 [ ( uint32_t ) Enums : : Containers : : ContainerMax ] ;
uint16_t StorageMaxCapacity2 [ ( uint32_t ) Enums : : Containers : : ContainerMax ] ;
uint32_t Unknown0004 ;
uint8_t Unknown0005 [ 0x0184 ] ;
equipment_t Equipment [ ( uint32_t ) Enums : : EquipmentSlots : : EquipmentSlotMax ] ;
uint8_t Unknown0006 [ 0x0240 ] ;
uint8_t Unknown0007 [ 0x00BC ] ;
uint32_t CraftWait ; // Handles if the player is crafting or able to craft again.
} ;
} ; // namespace FFXI
} ; // namespace Ashita
# endif // __ASHITA_AS_FFXI_INVENTORY_INCLUDED__