Learns crafts as you perform them and repeats them with ease. http://ashita.atom0s.com/
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--[[
* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'bluekirby0';
_addon.name = 'synplicity';
_addon.version = '3.0.0';
require 'common'
require 'tablesave'
require 'bkutils'
local __debug = false;
local __savefile = "recipes.list"
-- tempstore layout: crystal,mats{1-8},results{1-4}
-- synthstore layout: index,tempstore{}
local synthstore = {};
local tempstore = {};
local temptier = 0;
local synthphase = 0;
local temp_index = 0;
-- invslots layout: slotid,qty
local invslots = {}
function debug_print(str)
if(__debug) then
print(C_AQUA .. "[DEBUG] " .. C_RESET .. str);
end
end;
function synth_print(str)
print(C_RED .. "[SYNTH] " .. C_RESET .. str);
end;
function debug_show_packet(packet)
if(__debug) then
local f = AshitaCore:GetFontManager():Get( '__debug1' );
local temp = " 0 1 2 3 4 5 6 7 8 9 A B C D E F\n";
local idx = 0;
for char in packet:gmatch('.') do
temp = temp .. string.format("%02X ",char:byte());
if (idx == 15) then
temp = temp .. '\n';
idx = 0;
else
idx = idx + 1;
end
end
f:SetText(temp);
end
end;
function item_name(id)
local res = AshitaCore:GetResourceManager();
if(__debug) then
return C_ATOPEN .. res:GetItemById(tonumber(id)).Name[0] .. C_ATCLOSE .. "(" .. C_BLUE .. id .. C_RESET .. ")";
else
return C_ATOPEN .. res:GetItemById(tonumber(id)).Name[0] .. C_ATCLOSE;
end
end;
function item_id(name)
return AshitaCore:GetResourceManager():GetItemByName(name).Id;
end;
function find_item_by_id(itemid)
local slot = -1;
local inv = AshitaCore:GetDataManager():GetInventory();
for idx=0,inv:GetContainerMax(0) do
local res = inv:GetItem(0,idx);
if(res == nil) then
break;
end
if(res.Id == itemid) then
slot = res.Index;
if(invslots[res.Index] == nil) then
invslots[res.Index] = 1;
else
invslots[res.Index] = invslots[res.Index] + 1;
end
if(inv:GetItem(0,idx).Count < invslots[res.Index]) then
slot = -1;
else
break;
end
end
end
return slot;
end;
ashita.register_event('load', function()
-- Create our font object..
if(__debug) then
local f = AshitaCore:GetFontManager():Create( '__debug1' );
f:SetBold( true );
f:SetFontFamily("Consolas");
f:SetFontHeight(14);
f:SetPositionX( 32 );
f:SetPositionY( 32 );
f:SetText( '' );
f:SetVisibility( true );
end
synthstore = table.load(__savefile);
end );
ashita.register_event('unload', function()
if(__debug) then
AshitaCore:GetFontManager():Delete( '__debug1' );
end
table.save(synthstore,__savefile);
end );
ashita.register_event('outgoing_packet', function(id, size, packet)
-- Capture outgoing synthesis packets
if (id == 0x96 and synthphase == 0) then
debug_show_packet(packet);
-- Store the list of ingredients
local newpacket = packet:totable();
temp_index = newpacket[0x04+1] + bit.lshift(newpacket[0x05+1],8);
local crystal = newpacket[0x06+1] + bit.lshift(newpacket[0x07+1],8);
local slot = newpacket[0x08+1];
local count = newpacket[0x09+1];
local mats = {0,0,0,0,0,0,0,0};
local slots = {};
if(crystal >= 4238) then
crystal = crystal - 142;
end
tempstore["crystal"] = crystal;
debug_print("Crystal: " .. item_name(crystal) .. " # of ingredients: " .. count);
local offset = 0x0A+1;
local slotoffset = 0x1A+1;
for idx=1,count do
mats[idx] = newpacket[offset] + bit.lshift(newpacket[offset+1],8);
slots[idx] = newpacket[slotoffset];
offset = offset + 2;
slotoffset = slotoffset + 1;
end
tempstore["mats"] = mats;
if(__debug) then
for idx=1,count do
debug_print("Material ID: " .. item_name(mats[idx]));
debug_print("Inventory Slot ID: " .. slots[idx]);
end
end
synthphase = 1;
end
return false;
end );
ashita.register_event('incoming_packet', function(id, size, packet)
-- if we are receiving a synth result packet
if (id == 0x6F and synthphase == 2) then
local newpacket = packet:totable();
local resultItem = newpacket[0x08+1] + bit.lshift(newpacket[0x09+1],8);
debug_print("Result Item: " .. item_name(resultItem));
tempstore["result"] = {0,0,0,0};
tempstore["result"][temptier] = resultItem;
if(synthstore[temp_index] == nil) then
synthstore[temp_index] = tempstore;
elseif(synthstore[temp_index]["result"][temptier] == nil) then
synthstore[temp_index]["result"][temptier] = tempstore["result"][temptier];
end
tempstore = {};
temp_index = 0;
synthphase = 0;
elseif(id == 0x30 and synthphase == 1) then
local newpacket = packet:totable();
local result = newpacket[0x0C+1];
if (result == 1) then
synth_print("Synthesis failed");
tempstore = {};
temp_index = 0;
synthphase = 0;
return false;
elseif(result == 0) then
result = result + 1;
end
synth_print("Result is tier " .. result);
temptier = result;
synthphase = 2;
end
return false;
end );
ashita.register_event('command', function(cmd, nType)
-- Ensure we should handle this command..
local args = cmd:args();
if (args[1] ~= '/syn') then
return false;
end
-- Ensure we have enough arguments..
if (#args < 2) then
return true;
end
if (args[2] == 'show') then
local index = 0;
local filter = "";
if(#args > 2) then
filter = table.concat(args, " ", 3,#args);
end
for k,val in pairs(synthstore) do
local concat = C_BLUE .. "Index: " .. C_RESET .. k .. C_BLUE .. " Crystal: " .. C_RESET .. item_name(val["crystal"]) .. C_LINEBREAK .. " Materials: ";
for i,v in ipairs(val["mats"]) do
if(v ~= 0) then
concat = concat .. " " .. item_name(v);
end
end
concat = concat .. C_LINEBREAK .. C_BLUE .. " Results:" .. C_RESET
for i,v in ipairs(val["result"]) do
if(v ~= 0) then
concat = concat .. C_YELLOW .. " Tier: " .. C_RESET .. i .. C_PURPLE .. " Item: " .. C_RESET .. item_name(v);
end
end
if(string.find(concat,filter)) then
synth_print(concat);
end
end
return true;
elseif (args[2] == 'do') then
if (args[3] == nil) then
return true;
end
local synth;
for k,v in pairs(synthstore) do
if(k == tonumber(args[3])) then
synth = synthstore[k];
break;
end
end
local domat = synth["mats"];
local count = 0;
for idx=1,8 do
if(domat[idx] == nil) then
domat[idx] = 0;
else
count = idx;
end
end
local matinv = {};
invslots = {};
for idx=1,8 do
if(domat[idx] == 0) then
matinv[idx] = 0;
else
local slot = find_item_by_id(domat[idx]);
if(slot ~= -1) then
matinv[idx] = slot;
else
synth_print("Missing item for synth: " .. item_name(domat[idx]));
return true;
end
end
if(__debug and (domat[idx] ~= 0)) then
debug_print("To Pack: " .. item_name(domat[idx]) .. " " .. matinv[idx]);
end
end
invslots = {};
local crystalinv = find_item_by_id(synth["crystal"]);
if(crystalinv == -1) then
synth_print("Missing crystal for synth: " .. item_name(synth["crystal"]));
return true;
end
-- Build and send crafting packet
local craft = struct.pack("bbbbhhbbhhhhhhhhbbbbbbbbbb", 0x96, 0x12, 0x00, 0x00, tonumber(args[3]),
synth["crystal"], crystalinv,count,domat[1],domat[2],domat[3],domat[4],domat[5],domat[6],domat[7],domat[8],
matinv[1],matinv[2],matinv[3],matinv[4],matinv[5],matinv[6],matinv[7],matinv[8],0x00,0x00):totable();
AddOutgoingPacket(0x96, craft);
return true;
end
return false;
end );