diff --git a/lotomatic.lua b/lotomatic.lua
new file mode 100644
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--- /dev/null
+++ b/lotomatic.lua
@@ -0,0 +1,284 @@
+--[[
+* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
+*
+* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
+* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
+* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
+*
+* By using Ashita, you agree to the above license and its terms.
+*
+* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
+* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
+* endorses you or your use.
+*
+* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
+*
+* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
+* modified material. You are, however, allowed to submit the modified works back to the original
+* Ashita project in attempt to have it added to the original project.
+*
+* You may not apply legal terms or technological measures that legally restrict others
+* from doing anything the license permits.
+*
+* No warranties are given.
+]]--
+
+_addon.author = 'atom0s';
+_addon.name = 'lotomatic';
+_addon.version = '3.0.0';
+
+require 'common'
+require 'profiles'
+
+---------------------------------------------------------------------------------------------------
+-- desc: Main Lotomatic table.
+---------------------------------------------------------------------------------------------------
+local Lotomatic =
+{
+ -- Main enabled flag..
+ enabled = false,
+
+ -- Debug mode..
+ debug_mode = false,
+
+ -- Force-modes..
+ loot_all = false,
+ pass_all = false,
+
+ -- Auto sorting..
+ auto_sort = true,
+ last_sort = os.clock(),
+
+ -- Default rules..
+ rules = { loot = { }, pass = { } }
+};
+
+---------------------------------------------------------------------------------------------------
+-- func: bool_to_string
+-- desc: Converts a boolean to an enabled/disabled string.
+---------------------------------------------------------------------------------------------------
+local function bool_to_string(b)
+ if (b == true or b == 1 or b == 'true') then
+ return 'Enabled';
+ else
+ return 'Disabled';
+ end
+end
+
+---------------------------------------------------------------------------------------------------
+-- func: load
+-- desc: First called when our addon is loaded.
+---------------------------------------------------------------------------------------------------
+ashita.register_event('load', function()
+end );
+
+---------------------------------------------------------------------------------------------------
+-- func: Command
+-- desc: Called when our addon receives a command.
+---------------------------------------------------------------------------------------------------
+ashita.register_event('command', function(cmd, nType)
+ -- Ensure we should handle this command..
+ local args = cmd:args();
+ if (#args <= 1 or args[1] ~= '/lotomatic') then
+ return false;
+ end
+
+ -- User wants to enable or disable Lotomatic..
+ if (#args >= 2 and args[2] == 'on' or args[2] == 'off') then
+ if (args[2] == 'on') then
+ Lotomatic.enabled = true;
+ else
+ Lotomatic.enabled = false;
+ end
+ print(string.format('[Lotomatic] Lotomatic is now: %s', bool_to_string(Lotomatic.enabled)));
+ end
+
+ -- User wants to turn on or off loot-all mode..
+ if (#args >= 2 and args[2] == 'lootall') then
+ if (#args >= 3) then
+ Lotomatic.loot_all = (args[3] == 'true' or args[3] == '1');
+ else
+ Lotomatic.loot_all = not Lotomatic.loot_all;
+ end
+
+ -- Disable passall mode..
+ if (Lotomatic.loot_all == true) then
+ Lotomatic.pass_all = false;
+ end
+ print(string.format('[Lotomatic] Loot-all is now: %s', bool_to_string(Lotomatic.loot_all)));
+ return true;
+ end
+
+ -- User wants to turn on or off pass-all mode..
+ if (#args >= 2 and args[2] == 'passall') then
+ if (#args >= 3) then
+ Lotomatic.pass_all = (args[3] == 'true' or args[3] == '1');
+ else
+ Lotomatic.pass_all = not Lotomatic.pass_all;
+ end
+
+ -- Disable loot_all mode..
+ if (Lotomatic.pass_all == true) then
+ Lotomatic.loot_all = false;
+ end
+ print(string.format('[Lotomatic] Pass-all is now: %s', bool_to_string(Lotomatic.pass_all)));
+ return true;
+ end
+
+ -- User wants to turn on or off auto-sorting..
+ if (#args >= 2 and args[2] == 'sort') then
+ if (#args >= 3) then
+ Lotomatic.auto_sort = (args[3] == 'true' or args[3] == '1');
+ else
+ Lotomatic.auto_sort = not Lotomatic.auto_sort;
+ end
+ print(string.format('[Lotomatic] Auto-sorting is now: %s', bool_to_string(Lotomatic.auto_sort)));
+ return true;
+ end
+
+ -- User wants to loot all items currently in the pool..
+ if (#args >= 2 and args[2] == 'loot') then
+ for x = 0, 9 do
+ local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, x, 0x00, 0x00, 0x00):totable();
+ AddOutgoingPacket(0x41, lootItem);
+ end
+ return true;
+ end
+
+ -- User wants to pass all items currently in the pool..
+ if (#args >= 2 and args[2] == 'pass') then
+ for x = 0, 9 do
+ local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, x, 0x00, 0x00, 0x00):totable();
+ AddOutgoingPacket(0x42, passItem);
+ end
+ return true;
+ end
+
+ -- User wants to load a profile..
+ if (#args >= 3 and args[2] == 'profile') then
+ if (args[3] == nil or #args[3] == 0) then
+ print('[Lotomatic] Invalid profile name given.');
+ return true;
+ end
+
+ -- Ensure the profile exists..
+ if (not ashita.file.file_exists(_addon.path .. '\\profiles\\' .. args[3] .. '.xml')) then
+ print('[Lotomatic] Invalid profile name given. File not found!');
+ return true;
+ end
+
+ -- Attempt to load the profile..
+ local ret, rules = load_profile(_addon.path .. '\\profiles\\' .. args[3] .. '.xml');
+ if (ret == true) then
+ print(string.format('[Lotomatic] Loaded profile: \'%s\'!', args[3]));
+ else
+ print(string.format('[Lotomatic] Failed to load profile: \'%s\'!', args[3]));
+ end
+ Lotomatic.rules = rules;
+ return true;
+ end
+
+ -- User wants to enable or disable debug mode..
+ if (#args >= 2 and args[2] == 'debug' or args[2] == 'verbose') then
+ Lotomatic.debug_mode = not Lotomatic.debug_mode;
+ print(string.format('[Lotomatic] Debug mode is now: %s', bool_to_string(Lotomatic.debug_mode)));
+ return true;
+ end
+
+ return true;
+end );
+
+---------------------------------------------------------------------------------------------------
+-- func: incoming_packet
+-- desc: Called when our addon receives an incoming packet.
+---------------------------------------------------------------------------------------------------
+ashita.register_event('incoming_packet', function(id, size, packet)
+ -- Do nothing if we are not enabled..
+ if (Lotomatic.enabled == false) then
+ return false;
+ end
+
+ -----------------------------------------------------------------------------------------------
+ -- Handles incoming treasure pool packets.
+ -- 0x10 = item id
+ -- 0x14 = item slot
+ -----------------------------------------------------------------------------------------------
+ if (id == 0x00D2) then
+ local itemId = struct.unpack('h', packet, 0x10 + 1);
+ local itemSlot = struct.unpack('b', packet, 0x14 + 1);
+
+ -- Debug mode print-out..
+ if (Lotomatic.debug_mode == true) then
+ print(string.format('[Lotomatic] Incoming treasure packet, slot: %02d -- item: %d', itemSlot, itemId));
+ end
+
+ -- Do we want to auto-loot everything..
+ if (Lotomatic.loot_all == true) then
+ local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
+ AddOutgoingPacket(0x41, lootItem);
+ return false;
+ end
+
+ -- Do we want to auto-pass everything..
+ if (Lotomatic.pass_all == true) then
+ local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
+ AddOutgoingPacket(0x42, passItem);
+ return false;
+ end
+
+ -- Attempt to find a rule for this item..
+ for k, v in pairs(Lotomatic.rules.loot) do
+ if (v == itemId) then
+ local lootItem = struct.pack("bbbbbbb", 0x41, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
+ AddOutgoingPacket(0x41, lootItem);
+ if (Lotomatic.debug_mode == true) then
+ print(string.format('[Lotomatic] Attempted to loot item: %d', itemId));
+ end
+ return false;
+ end
+ end
+ for k, v in pairs(Lotomatic.rules.pass) do
+ if (v == itemId) then
+ local passItem = struct.pack("bbbbbbb", 0x42, 0x04, 0x00, 0x00, itemSlot, 0x00, 0x00, 0x00):totable();
+ AddOutgoingPacket(0x42, passItem);
+ if (Lotomatic.debug_mode == true) then
+ print(string.format('[Lotomatic] Attempted to pass item: %d', itemId));
+ end
+ return false;
+ end
+ end
+
+ -- Debug print if no rule was found..
+ if (Lotomatic.debug_mode == true) then
+ print(string.format('[Lotomatic] No rule found for slot: %02d -- item: %d', itemSlot, itemId));
+ end
+ return false;
+ end
+
+ -----------------------------------------------------------------------------------------------
+ -- Handles sending the auto-sort packet on desired packets..
+ -- Note: This is DSP friendly. It is only sent every 5 seconds, and only if one of the below
+ -- packets were obtained. This can almost never trigger if you are doing nothing. :)
+ --
+ -- 29 = Inventory finish downloading / update.
+ -- 30 = Inventory modified.
+ -- 31 = Inventory assigned.
+ -- 32 = Inventroy update.
+ -----------------------------------------------------------------------------------------------
+ if ((Lotomatic.auto_sort == true) and id == 29 or id == 30 or id == 31 or id == 32) then
+ if (Lotomatic.last_sort <= (os.clock() - 8)) then
+ -- Send the auto-sort packet..
+ local autosort = struct.pack("bbbbbbb", 0x3A, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00):totable();
+ AddOutgoingPacket(0x3A, autosort);
+
+ -- Store the current time..
+ Lotomatic.last_sort = os.clock();
+
+ -- Debug mode print-out..
+ if (Lotomatic.debug_mode == true) then
+ print('[Lotomatic] Sent auto-sort packet.');
+ end
+ end
+ end
+ return false;
+end );
diff --git a/profiles.lua b/profiles.lua
new file mode 100644
index 0000000..bbd3f59
--- /dev/null
+++ b/profiles.lua
@@ -0,0 +1,137 @@
+--[[
+ *
+ * Copyright (c) 2011-2014 - Ashita Development Team
+ *
+ * Ashita is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Ashita is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Ashita. If not, see .
+ *
+]]--
+
+require 'common'
+
+---------------------------------------------------------------------------------------------------
+-- func: split_items
+-- desc: Splits a comma separated list of items into a table.
+---------------------------------------------------------------------------------------------------
+function split_items(ids)
+ local t = { };
+ for token in ids:gmatch('[%d]+') do
+ table.insert(t, token);
+ end
+ return t;
+end
+
+---------------------------------------------------------------------------------------------------
+-- func: skip_entry
+-- desc: Skips a line based on known patterns.
+---------------------------------------------------------------------------------------------------
+function skip_entry(line)
+ if (#line == 0 or line:find('<%?xml') ~= nil) then
+ return true;
+ end
+ if (line:contains('') or line:contains('')) then
+ return true;
+ end
+ if (line:startswith('')) then
+ return true;
+ end
+ if (not line:startswith('')) then
+ return true;
+ end
+ return false;
+end
+
+---------------------------------------------------------------------------------------------------
+-- func: is_comment
+-- desc: Determines if we are currently in an XML comment.
+---------------------------------------------------------------------------------------------------
+function is_comment(line, incomment)
+ -- Find the first comment starter..
+ local start = line:find('') ~= nil) then
+ return false;
+ end
+ -- we are still in a comment..
+ return true;
+ end
+ return false;
+ end
+
+ -- Find the last occurrence of a comment starting..
+ while (true) do
+ local n = line:find('', start) ~= nil) then
+ return false;
+ end
+ return true;
+end
+
+---------------------------------------------------------------------------------------------------
+-- func: load_profile
+-- desc: Loads a Lotomatic profile.
+---------------------------------------------------------------------------------------------------
+function load_profile(path)
+ local rules = { loot = { }, pass = { } };
+
+ -- Attemp to load the profile..
+ local f = io.open(path, 'r');
+ if (f == nil) then
+ return false, rules;
+ end
+
+ -- Attempt to parse the profile line by line..
+ local line = f:read();
+ local incomment = false;
+ while (line ~= nil) do
+ -- Cleanup the line..
+ line = line:trim():gsub('\t', '');
+
+ -- Determine if this should be skipped..
+ local skip = skip_entry(line);
+ incomment = is_comment(line, incomment);
+ if (not skip and not incomment) then
+ -- Attempt to parse the ids and rules..
+ local itemIds = line:match('id="([%d+,]+)"');
+ local itemRule = line:match('rule="(%a+)"');
+
+ -- Split the ids and add to our loaded rules..
+ if (itemIds ~= nil and itemRule ~= nil) then
+ for k, v in pairs(split_items(itemIds)) do
+ if (itemRule == 'loot') then
+ table.insert(rules.loot, tonumber(v:trim()));
+ else
+ table.insert(rules.pass, tonumber(v:trim()));
+ end
+ end
+ end
+ end
+
+ -- Read the next line..
+ line = f:read();
+ end
+
+ -- Cleanup and return..
+ f:close();
+ return true, rules;
+end
\ No newline at end of file