Creates log files of all incoming text to the players game client. Log files are named per-character and date they are written to for ease of management.
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--[[
* Ashita - Copyright (c) 2014 - 2017 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'atom0s';
_addon.name = 'Logs';
_addon.version = '3.0.1';
require 'common'
----------------------------------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------------------------------
local name = nil;
local timestamp = '[%H:%M:%S]';
---------------------------------------------------------------------------------------------------
-- func: clean_str
-- desc: Cleans a string of auto-translate and color tags.
---------------------------------------------------------------------------------------------------
local function clean_str(str)
-- Parse auto-translate tags..
str = ParseAutoTranslate(str, true);
-- Strip the string of color tags..
str = (str:gsub('[' .. string.char(0x1E, 0x1F, 0x7F) .. '].', ''));
-- Strip the string of auto-translate tags..
str = (str:gsub(string.char(0xEF) .. '[' .. string.char(0x27) .. ']', '{'));
str = (str:gsub(string.char(0xEF) .. '[' .. string.char(0x28) .. ']', '}'));
-- Trim linebreaks from end of strings..
while true do
local hasN = str:endswith('\n');
local hasR = str:endswith('\r');
if (hasN or hasR) then
if (hasN) then
str = str:trimend('\n');
end
if (hasR) then
str = str:trimend('\r');
end
else
break;
end
end
-- Convert mid-linebreaks to real linebreaks..
str = (str:gsub(string.char(0x07), '\n'));
return str;
end
---------------------------------------------------------------------------------------------------
-- func: load
-- desc: Event called when the addon is being loaded.
---------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
-- Read and set the local player name..
local n = AshitaCore:GetDataManager():GetParty():GetMemberName(0);
if (n ~= nil and string.len(n) > 0) then
name = n;
end
end);
---------------------------------------------------------------------------------------------------
-- func: incoming_packet
-- desc: Event called when the addon is asked to handle an incoming packet.
---------------------------------------------------------------------------------------------------
ashita.register_event('incoming_packet', function(id, size, data, modified, blocked)
-- Monitor for zone changes to get the current local player name..
if (id == 0x000A) then
local n = struct.unpack('s', data, 0x84 + 1);
if (n ~= nil and string.len(n) > 0) then
name = n;
end
end
return false;
end);
---------------------------------------------------------------------------------------------------
-- func: incoming_text
-- desc: Event called when the addon is asked to handle an incoming chat line.
---------------------------------------------------------------------------------------------------
ashita.register_event('incoming_text', function(mode, message, modifiedmode, modifiedmessage, blocked)
-- Ignore invalid data..
if (name == nil or string.len(message) == 0) then
return false;
end
-- Create the file name and ensure the path to it exists..
local d = os.date('*t');
local n = string.format('%s_%.4u.%.2u.%.2u.log', name, d.year, d.month, d.day);
local p = string.format('%s/%s/', AshitaCore:GetAshitaInstallPath(), 'chatlogs');
if (not ashita.file.dir_exists(p)) then
ashita.file.create_dir(p);
end
-- Append the new chat line to the file..
local f = io.open(string.format('%s/%s', p, n), 'a');
if (f ~= nil) then
local t = os.date(timestamp, os.time());
f:write(t .. ' ' .. clean_str(message) .. '\n');
f:close();
end
return false;
end);