--[[ * Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Ashita, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Ashita) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Ashita project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. ]]-- _addon.author = 'atom0s'; _addon.name = 'IME'; _addon.version = '3.0.0'; require 'common' ---------------------------------------------------------------------------------------------------- -- Variables ---------------------------------------------------------------------------------------------------- local ime = { bar_visible_offset = 0x2F, bar_visible_ptr = 0, bar_usage_offset1 = 0xF0EC, bar_usage_offset2 = 0xF10C, bar_usage_ptr = 0, last_update_check = 0, }; ---------------------------------------------------------------------------------------------------- -- func: load -- desc: Event called when the addon is being loaded. ---------------------------------------------------------------------------------------------------- ashita.register_event('load', function() -- Locate the IME bar visibility function.. local bar_visible = ashita.memory.findpattern('FFXiMain.dll', 0, '83EC08A1????????5333DB56', 0, 0); if (bar_visible == nil or bar_visible == 0) then print('[IME] Failed to locate required function: IMEBarVisible'); return; end ime.bar_visible_ptr = bar_visible + ime.bar_visible_offset; -- Ensure we have the proper instruction to replace.. if (ashita.memory.read_uint8(ime.bar_visible_ptr) ~= 0x74) then print('[IME] Failed to locate required function: IMEBarVisible -- Offset appears wrong!'); return; end -- Locate the IME bar usage function.. local bar_usage = ashita.memory.findpattern('FFXiMain.dll', 0, '8B0D????????81EC0401000053568B', 0, 0); if (bar_usage == nil or bar_usage == 0) then print('[IME] Failed to locate required function: IMEBarUsage'); return; end ime.bar_usage_ptr = bar_usage + 2; ime.bar_usage_ptr = ashita.memory.read_uint32(ime.bar_usage_ptr); end); ---------------------------------------------------------------------------------------------------- -- func: unload -- desc: Event called when the addon is being unloaded. ---------------------------------------------------------------------------------------------------- ashita.register_event('unload', function() -- Restore our patch for the IME visibility.. if (ime.bar_visible_ptr ~= nil and ime.bar_visible_ptr ~= 0) then ashita.memory.write_uint8(ime.bar_visible_ptr, 0x74); end -- Restore the IME usage variables.. local ptr = ashita.memory.read_uint32(ime.bar_usage_ptr); if (ptr == nil or ptr == 0) then print('[IME] Failed to read bar usage pointer, cannot apply needed fixes! (1)'); else ptr = ashita.memory.read_uint32(ime.bar_usage_ptr); if (ptr == nil or ptr == 0) then print('[IME] Failed to read bar usage pointer, cannot apply needed fixes! (2)'); else ashita.memory.write_uint8(ptr + ime.bar_usage_offset1, 1); ashita.memory.write_uint8(ptr + ime.bar_usage_offset2, 1); end end end); ---------------------------------------------------------------------------------------------------- -- func: render -- desc: Event called when the addon is being rendered. ---------------------------------------------------------------------------------------------------- ashita.register_event('render', function() -- Ensure we have valid pointers.. if (ime.bar_visible_ptr == 0 or ime.bar_visible_ptr == nil or ime.bar_usage_ptr == 0 or ime.bar_usage_ptr == nil) then return; end -- Ensure our patches are applied every 5 seconds.. if (ime.last_update_check <= (os.clock() - 5)) then -- Store the current update check time.. ime.last_update_check = os.clock(); -- Ensure our patch for the IME visibility is set.. -- Patch: JE -> JMP if (ashita.memory.read_uint8(ime.bar_visible_ptr) == 0x74) then ashita.memory.write_uint8(ime.bar_visible_ptr, 0xEB); end -- Ensure the game allows us to use the IME bar.. local ptr = ashita.memory.read_uint32(ime.bar_usage_ptr); if (ptr == nil or ptr == 0) then print('[IME] Failed to read bar usage pointer, cannot apply needed fixes! (1)'); else ptr = ashita.memory.read_uint32(ime.bar_usage_ptr); if (ptr == nil or ptr == 0) then print('[IME] Failed to read bar usage pointer, cannot apply needed fixes! (2)'); else ashita.memory.write_uint8(ptr + ime.bar_usage_offset1, 0); ashita.memory.write_uint8(ptr + ime.bar_usage_offset2, 0); end end end end);