Enables an first-person shooter ESP style hack by coloring the models of the game based on their entity type. (Default is blue for players, red for monsters, and green for NPCs.)
http://ashita.atom0s.com/
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155 lines
6.5 KiB
155 lines
6.5 KiB
--[[ |
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* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]] |
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* |
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* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
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* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to |
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* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. |
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* |
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* By using Ashita, you agree to the above license and its terms. |
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* |
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* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were |
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* made. You must do so in any reasonable manner, but not in any way that suggests the licensor |
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* endorses you or your use. |
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* |
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* Non-Commercial - You may not use the material (Ashita) for commercial purposes. |
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* |
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* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the |
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* modified material. You are, however, allowed to submit the modified works back to the original |
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* Ashita project in attempt to have it added to the original project. |
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* |
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* You may not apply legal terms or technological measures that legally restrict others |
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* from doing anything the license permits. |
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* |
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* No warranties are given. |
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]]-- |
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_addon.author = 'atom0s'; |
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_addon.name = 'ChamCham'; |
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_addon.version = '3.0.0'; |
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require 'common' |
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imgui = ashita.gui; |
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---------------------------------------------------------------------------------------------------- |
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-- Variables |
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---------------------------------------------------------------------------------------------------- |
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local chamcham = { }; |
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chamcham.offset = 0x660; |
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---------------------------------------------------------------------------------------------------- |
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-- ImGui Object Variables |
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---------------------------------------------------------------------------------------------------- |
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local variables = |
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{ |
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['var_ShowEditor'] = { nil, ImGuiVar_BOOLCPP, true }, |
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['var_ColorNpc'] = { nil, ImGuiVar_FLOATARRAY, 4 }, |
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['var_ColorPc'] = { nil, ImGuiVar_FLOATARRAY, 4 }, |
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['var_ColorMonster'] = { nil, ImGuiVar_FLOATARRAY, 4 }, |
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}; |
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---------------------------------------------------------------------------------------------------- |
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-- func: load |
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-- desc: Event called when the addon is being loaded. |
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---------------------------------------------------------------------------------------------------- |
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ashita.register_event('load', function() |
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-- Initialize the ImGui variables.. |
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for k, v in pairs(variables) do |
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if (v[2] >= ImGuiVar_CDSTRING) then |
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variables[k][1] = imgui.CreateVar(variables[k][2], variables[k][3]); |
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else |
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variables[k][1] = imgui.CreateVar(variables[k][2]); |
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end |
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if (#v > 2 and v[2] < ImGuiVar_CDSTRING) then |
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imgui.SetVarValue(variables[k][1], variables[k][3]); |
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end |
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end |
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imgui.SetVarValue(variables['var_ShowEditor'][1], true); |
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imgui.SetVarValue(variables['var_ColorNpc'][1], 1.0, 0.0, 0.0, 1.0); |
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imgui.SetVarValue(variables['var_ColorMonster'][1], 0.0, 1.0, 0.0, 1.0); |
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imgui.SetVarValue(variables['var_ColorPc'][1], 0.0, 0.0, 1.0, 1.0); |
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end); |
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---------------------------------------------------------------------------------------------------- |
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-- func: unload |
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-- desc: Event called when the addon is being unloaded. |
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---------------------------------------------------------------------------------------------------- |
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ashita.register_event('unload', function() |
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-- Cleanup the custom variables.. |
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for k, v in pairs(variables) do |
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if (variables[k][1] ~= nil) then |
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imgui.DeleteVar(variables[k][1]); |
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end |
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variables[k][1] = nil; |
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end |
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end); |
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---------------------------------------------------------------------------------------------------- |
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-- func: command |
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-- desc: Event called when a command was entered. |
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---------------------------------------------------------------------------------------------------- |
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ashita.register_event('command', function(command, ntype) |
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-- Get the arguments of the command.. |
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local args = command:args(); |
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if (args[1] ~= '/chamcham') then |
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return false; |
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end |
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imgui.SetVarValue(variables['var_ShowEditor'][1], not imgui.GetVarValue(variables['var_ShowEditor'][1])); |
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return true; |
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end); |
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---------------------------------------------------------------------------------------------------- |
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-- func: apply_cham |
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-- desc: Applies the cham coloring to the given entity. |
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---------------------------------------------------------------------------------------------------- |
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local function apply_cham(e) |
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local f = e.SpawnFlags; |
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-- PC |
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if (bit.band(f, 0x0001) == 0x0001) then |
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local c1 = imgui.GetVarValue(variables['var_ColorPc'][1]); |
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local c2 = math.d3dcolor(c1[4] * 255, c1[3] * 255, c1[2] * 255, c1[1] * 255); |
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ashita.memory.write_uint32(e.WarpPointer + chamcham.offset, c2); |
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-- NPC (Friendly) |
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elseif (bit.band(f, 0x0002) == 0x0002) then |
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local c1 = imgui.GetVarValue(variables['var_ColorMonster'][1]); |
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local c2 = math.d3dcolor(c1[4] * 255, c1[3] * 255, c1[2] * 255, c1[1] * 255); |
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ashita.memory.write_uint32(e.WarpPointer + chamcham.offset, c2); |
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-- NPC (Monster) |
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else |
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local c1 = imgui.GetVarValue(variables['var_ColorNpc'][1]); |
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local c2 = math.d3dcolor(c1[4] * 255, c1[3] * 255, c1[2] * 255, c1[1] * 255); |
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ashita.memory.write_uint32(e.WarpPointer + chamcham.offset, c2); |
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end |
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end |
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---------------------------------------------------------------------------------------------------- |
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-- func: render |
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-- desc: Event called when the addon is being rendered. |
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---------------------------------------------------------------------------------------------------- |
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ashita.register_event('render', function() |
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for x = 0, 2303 do |
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local e = GetEntity(x); |
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if (e ~= nil and e.WarpPointer ~= 0) then |
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apply_cham(e); |
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end |
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end |
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-- Don't render the editor if its hidden.. |
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if (not imgui.GetVarValue(variables['var_ShowEditor'][1])) then |
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return; |
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end |
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-- Begin rendering the the editor UI.. |
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imgui.SetNextWindowSize(400, 92, ImGuiSetCond_Always); |
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if (not imgui.Begin('ChamCham Editor', variables['var_ShowEditor'][1])) then |
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imgui.End(); |
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return; |
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end |
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imgui.ColorEdit4('pc', variables['var_ColorPc'][1], true); |
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imgui.ColorEdit4('npc', variables['var_ColorNpc'][1], true); |
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imgui.ColorEdit4('monster', variables['var_ColorMonster'][1], true); |
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imgui.End(); |
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end); |