--[[ * Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com] * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to * Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. * * By using Ashita, you agree to the above license and its terms. * * Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were * made. You must do so in any reasonable manner, but not in any way that suggests the licensor * endorses you or your use. * * Non-Commercial - You may not use the material (Ashita) for commercial purposes. * * No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the * modified material. You are, however, allowed to submit the modified works back to the original * Ashita project in attempt to have it added to the original project. * * You may not apply legal terms or technological measures that legally restrict others * from doing anything the license permits. * * No warranties are given. ]]-- _addon.author = 'atom0s'; _addon.name = 'ChamCham'; _addon.version = '3.0.0'; require 'common' imgui = ashita.gui; ---------------------------------------------------------------------------------------------------- -- Variables ---------------------------------------------------------------------------------------------------- local chamcham = { }; chamcham.offset = 0x660; ---------------------------------------------------------------------------------------------------- -- ImGui Object Variables ---------------------------------------------------------------------------------------------------- local variables = { ['var_ShowEditor'] = { nil, ImGuiVar_BOOLCPP, true }, ['var_ColorNpc'] = { nil, ImGuiVar_FLOATARRAY, 4 }, ['var_ColorPc'] = { nil, ImGuiVar_FLOATARRAY, 4 }, ['var_ColorMonster'] = { nil, ImGuiVar_FLOATARRAY, 4 }, }; ---------------------------------------------------------------------------------------------------- -- func: load -- desc: Event called when the addon is being loaded. ---------------------------------------------------------------------------------------------------- ashita.register_event('load', function() -- Initialize the ImGui variables.. for k, v in pairs(variables) do if (v[2] >= ImGuiVar_CDSTRING) then variables[k][1] = imgui.CreateVar(variables[k][2], variables[k][3]); else variables[k][1] = imgui.CreateVar(variables[k][2]); end if (#v > 2 and v[2] < ImGuiVar_CDSTRING) then imgui.SetVarValue(variables[k][1], variables[k][3]); end end imgui.SetVarValue(variables['var_ShowEditor'][1], true); imgui.SetVarValue(variables['var_ColorNpc'][1], 1.0, 0.0, 0.0, 1.0); imgui.SetVarValue(variables['var_ColorMonster'][1], 0.0, 1.0, 0.0, 1.0); imgui.SetVarValue(variables['var_ColorPc'][1], 0.0, 0.0, 1.0, 1.0); end); ---------------------------------------------------------------------------------------------------- -- func: unload -- desc: Event called when the addon is being unloaded. ---------------------------------------------------------------------------------------------------- ashita.register_event('unload', function() -- Cleanup the custom variables.. for k, v in pairs(variables) do if (variables[k][1] ~= nil) then imgui.DeleteVar(variables[k][1]); end variables[k][1] = nil; end end); ---------------------------------------------------------------------------------------------------- -- func: command -- desc: Event called when a command was entered. ---------------------------------------------------------------------------------------------------- ashita.register_event('command', function(command, ntype) -- Get the arguments of the command.. local args = command:args(); if (args[1] ~= '/chamcham') then return false; end imgui.SetVarValue(variables['var_ShowEditor'][1], not imgui.GetVarValue(variables['var_ShowEditor'][1])); return true; end); ---------------------------------------------------------------------------------------------------- -- func: apply_cham -- desc: Applies the cham coloring to the given entity. ---------------------------------------------------------------------------------------------------- local function apply_cham(e) local f = e.SpawnFlags; -- PC if (bit.band(f, 0x0001) == 0x0001) then local c1 = imgui.GetVarValue(variables['var_ColorPc'][1]); local c2 = math.d3dcolor(c1[4] * 255, c1[3] * 255, c1[2] * 255, c1[1] * 255); ashita.memory.write_uint32(e.WarpPointer + chamcham.offset, c2); -- NPC (Friendly) elseif (bit.band(f, 0x0002) == 0x0002) then local c1 = imgui.GetVarValue(variables['var_ColorMonster'][1]); local c2 = math.d3dcolor(c1[4] * 255, c1[3] * 255, c1[2] * 255, c1[1] * 255); ashita.memory.write_uint32(e.WarpPointer + chamcham.offset, c2); -- NPC (Monster) else local c1 = imgui.GetVarValue(variables['var_ColorNpc'][1]); local c2 = math.d3dcolor(c1[4] * 255, c1[3] * 255, c1[2] * 255, c1[1] * 255); ashita.memory.write_uint32(e.WarpPointer + chamcham.offset, c2); end end ---------------------------------------------------------------------------------------------------- -- func: render -- desc: Event called when the addon is being rendered. ---------------------------------------------------------------------------------------------------- ashita.register_event('render', function() for x = 0, 2303 do local e = GetEntity(x); if (e ~= nil and e.WarpPointer ~= 0) then apply_cham(e); end end -- Don't render the editor if its hidden.. if (not imgui.GetVarValue(variables['var_ShowEditor'][1])) then return; end -- Begin rendering the the editor UI.. imgui.SetNextWindowSize(400, 92, ImGuiSetCond_Always); if (not imgui.Begin('ChamCham Editor', variables['var_ShowEditor'][1])) then imgui.End(); return; end imgui.ColorEdit4('pc', variables['var_ColorPc'][1], true); imgui.ColorEdit4('npc', variables['var_ColorNpc'][1], true); imgui.ColorEdit4('monster', variables['var_ColorMonster'][1], true); imgui.End(); end);