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Added support for SCH stratagems, thanks Lolwutt.

master
atom0s 6 years ago
parent
commit
7f9b13931c
  1. 89
      recast.lua

89
recast.lua

@ -25,7 +25,7 @@ @@ -25,7 +25,7 @@
_addon.author = 'atom0s';
_addon.name = 'recast';
_addon.version = '3.0.0';
_addon.version = '3.1.0';
require 'common'
require 'ffxi.recast'
@ -46,6 +46,7 @@ local default_config = @@ -46,6 +46,7 @@ local default_config =
}
};
local recast_config = default_config;
local SCHJP = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
---------------------------------------------------------------------------------------------------
-- func: color_recast_entry
@ -61,6 +62,30 @@ local function color_recast_entry( s, t ) @@ -61,6 +62,30 @@ local function color_recast_entry( s, t )
end
end
----------------------------------------------------------------------------------------------------
-- func: naturalsum
-- desc: Gets the sum of the natural numbers of 1 to n. (n(n+1))/2
----------------------------------------------------------------------------------------------------
local function naturalsum(n)
local val = 0;
for i = n, 0, -1 do
val = val + i;
end
return val;
end
----------------------------------------------------------------------------------------------------
-- func: sum
-- desc: Gets the sum of a tables values.
----------------------------------------------------------------------------------------------------
local function sum(t)
local sum = 0;
for k, v in pairs(t) do
sum = sum + naturalsum(v);
end
return sum;
end
----------------------------------------------------------------------------------------------------
-- func: load
-- desc: Event called when the addon is being loaded.
@ -119,11 +144,38 @@ ashita.register_event('render', function() @@ -119,11 +144,38 @@ ashita.register_event('render', function()
-- Get the abilities name..
if (x == 0) then
recastName = '(Job One Hour)';
else
if (ability ~= nil) then
recastName = ability.Name[0];
recastName = '(Job One Hour)';
elseif (recastId == 231) then
local SCHLevel = 0;
if (AshitaCore:GetDataManager():GetPlayer():GetMainJob() == 20) then
SCHLevel = AshitaCore:GetDataManager():GetPlayer():GetMainJobLevel();
else
SCHLevel = AshitaCore:GetDataManager():GetPlayer():GetSubJobLevel();
end
local Val = 48;
if (SCHLevel < 30) then
Val = 240;
elseif (SCHLevel < 50) then
Val = 120;
elseif (SCHLevel < 70)then
Val = 80;
elseif (SCHLevel < 90) then
Val = 60;
end
local stratagems = 0;
if (SCHLevel == 99) and (sum(SCHJP) >= 550) then
Val = 33;
stratagems = math.floor((165 - (recastTimer / 60)) / 33);
else
stratagems = math.floor((240 - (recastTimer / 60)) / Val);
end
recastName = 'Stratagems[' .. tostring(stratagems) .. ']';
recastTimer = math.fmod(recastTimer, (Val * 60));
elseif (ability ~= nil) then
recastName = ability.Name[0];
end
if (#recastName == 0) then
@ -133,7 +185,7 @@ ashita.register_event('render', function() @@ -133,7 +185,7 @@ ashita.register_event('render', function()
-- Add the recast to the table..
table.insert(e, color_recast_entry(string.format('%s : %s', ashita.ffxi.recast.format_timestamp(recastTimer), recastName), recastTimer));
end
end
end
-- Read the spell recasts..
for x = 1, 1024 do
@ -161,3 +213,28 @@ ashita.register_event('render', function() @@ -161,3 +213,28 @@ ashita.register_event('render', function()
-- Display the recast timers..
f:SetText(e:concat('\n'));
end);
---------------------------------------------------------------------------------------------------
-- func: incoming_packet
-- desc: Event called when the addon is asked to handle an incoming packet.
---------------------------------------------------------------------------------------------------
ashita.register_event('incoming_packet', function(id, size, data)
-- Job Points Packet
if (id == 0x008D) then
local count = ((size - 1) / 4) - 1;
for x = 0, count do
if (bit.band(struct.unpack('H', data, 0x07 + (x * 4)), 0xFF03) > 0) then
local entry = struct.unpack('H', data, 0x04 + 1 + (x * 4));
local job = math.floor(entry / 32);
local index = entry - (job * 32);
local value = bit.band(struct.unpack('B', data, 0x07 + 1 + (x * 4)), 0xFC) / 4;
if (job == 20) then
SCHJP[index + 1] = value;
end
end
end
return false;
end
return false;
end);
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