Displays the players ability and spell recast information.
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--[[
* Ashita - Copyright (c) 2014 - 2016 atom0s [atom0s@live.com]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'atom0s';
_addon.name = 'recast';
_addon.version = '3.0.0';
require 'common'
----------------------------------------------------------------------------------------------------
-- Configurations
----------------------------------------------------------------------------------------------------
local default_config =
{
font =
{
family = 'Arial',
size = 10,
color = 0xFFFF0000,
position = { 50, 125 },
bgcolor = 0x80000000,
bgvisible = true
}
};
local recast_config = default_config;
---------------------------------------------------------------------------------------------------
-- func: color_recast_entry
-- desc: Colors a recast entry based on the time left to use it..
---------------------------------------------------------------------------------------------------
local function color_recast_entry( s, t )
if (t >= 1200) then
return s;
elseif (t < 1200 and t > 300) then
return string.format('|cFFFFFF00|%s|r', s);
else
return string.format('|cFF00FF00|%s|r', s);
end
end
----------------------------------------------------------------------------------------------------
-- func: load
-- desc: Event called when the addon is being loaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
-- Attempt to load the fps configuration..
recast_config = ashita.settings.load_merged(_addon.path .. 'settings/settings.json', recast_config);
-- Create our font object..
local f = AshitaCore:GetFontManager():Create('__recast_addon');
f:SetColor(recast_config.font.color);
f:SetFontFamily(recast_config.font.family);
f:SetFontHeight(recast_config.font.size);
f:SetBold(false);
f:SetPositionX(recast_config.font.position[1]);
f:SetPositionY(recast_config.font.position[2]);
f:SetText('Recast ~ by atom0s');
f:SetVisibility(true);
f:GetBackground():SetColor(recast_config.font.bgcolor);
f:GetBackground():SetVisibility(recast_config.font.bgvisible);
end);
----------------------------------------------------------------------------------------------------
-- func: unload
-- desc: Event called when the addon is being unloaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('unload', function()
local f = AshitaCore:GetFontManager():Get('__recast_addon');
recast_config.font.position = { f:GetPositionX(), f:GetPositionY() };
-- Save the configuration..
ashita.settings.save(_addon.path .. 'settings/recast.json', recast_config);
-- Unload our font object..
AshitaCore:GetFontManager():Delete('__recast_addon');
end );
----------------------------------------------------------------------------------------------------
-- func: render
-- desc: Event called when the addon is being rendered.
----------------------------------------------------------------------------------------------------
ashita.register_event('render', function()
local f = AshitaCore:GetFontManager():Get('__recast_addon');
local r = AshitaCore:GetResourceManager();
local e = T{ };
-- Read the ability recasts..
for x = 0, 31 do
local recastId = ashita.ffxi.recast.get_ability_id_from_index(x);
local recastTimer = ashita.ffxi.recast.get_ability_recast_by_index(x);
-- Ensure the ability has a current cooldown..
if ((recastId ~= 0 or x == 0) and recastTimer > 0) then
local ability = r:GetAbilityByTimerId(recastId);
local recastName = '(Unknown)';
-- Get the abilities name..
if (x == 0) then
recastName = '(Job One Hour)';
else
if (ability ~= nil) then
recastName = ability.Name[0];
end
end
if (#recastName == 0) then
recastName = string.format('Unknown Ability: %d', recastId);
end
-- Add the recast to the table..
table.insert(e, color_recast_entry(string.format('%s : %s', ashita.ffxi.recast.format_timestamp(recastTimer), recastName), recastTimer));
end
end
-- Read the spell recasts..
for x = 1, 1024 do
local recastId = x;
local recastTimer = ashita.ffxi.recast.get_spell_recast_by_index(x);
-- Ensure the spell has a current cooldown..
if (recastTimer > 0) then
local spell = r:GetSpellById(recastId);
local recastName = '';
-- Get the spells name..
if (spell ~= nil) then
recastName = spell.Name[0];
end
if (spell == nil or #recastName == 0) then
recastName = string.format('Unknown Spell: %d', recastId);
end
-- Add the recast to the table..
table.insert(e, color_recast_entry(string.format('%s : %s', ashita.ffxi.recast.format_timestamp(recastTimer), recastName), recastTimer));
end
end
-- Display the recast timers..
f:SetText(e:concat('\n'));
end);