An addon that allows players to easily track and monitor items and key items on-screen. Useful for things such as Abyssea farming where needing multiple key items gets tedious to track. Includes a full UI editor for ease of use. http://ashita.atom0s.com/
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--[[
* ItemWatch - Copyright (c) 2016 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using ItemWatch, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (ItemWatch) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (ItemWatch), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* ItemWatch project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
require 'common'
require 'imguidef'
----------------------------------------------------------------------------------------------------
-- func: normalize_path
-- desc: Normalizes the slashes in a given path.
----------------------------------------------------------------------------------------------------
function normalize_path(path)
-- Convert all slashes to a normalized slash..
local p = path:gsub('/', '\\');
-- Locate all double slashes..
local index = p:find('\\');
while (index ~= nil) do
if (p:sub(index+1, index+1) == '\\') then
p = p:remove(index);
index = p:find('\\');
else
index = p:find('\\', index + 1);
end
end
return p;
end
----------------------------------------------------------------------------------------------------
-- func: trim
-- desc: Trims a string of whitespace.
----------------------------------------------------------------------------------------------------
function trim(s, compact)
if (compact == false) then
return s:match("^%s*(.-)%s*$");
else
return s:match("^(.-)%s*$");
end
end
----------------------------------------------------------------------------------------------------
-- func: colorize_string
-- desc: Colorizes a string with the given D3DCOLOR.
----------------------------------------------------------------------------------------------------
function colorize_string(s, c)
local a = bit.rshift(bit.band(c, 0xFF000000), 24);
local r = bit.rshift(bit.band(c, 0x00FF0000), 16);
local g = bit.rshift(bit.band(c, 0x0000FF00), 8);
local b = bit.band(c, 0x000000FF);
return string.format('|c%02X%02X%02X%02X|%s|r', a, r, g, b, s);
end
----------------------------------------------------------------------------------------------------
-- func: color_to_argb
-- desc: Converts a color to its argb values.
----------------------------------------------------------------------------------------------------
function color_to_argb(c)
local a = bit.rshift(bit.band(c, 0xFF000000), 24);
local r = bit.rshift(bit.band(c, 0x00FF0000), 16);
local g = bit.rshift(bit.band(c, 0x0000FF00), 8);
local b = bit.band(c, 0x000000FF);
return a, r, g, b;
end
----------------------------------------------------------------------------------------------------
-- func: colortable_to_int
-- desc: Converts an imgui color table to a D3DCOLOR int.
----------------------------------------------------------------------------------------------------
function colortable_to_int(t)
local a = t[4];
local r = t[1] * 255;
local g = t[2] * 255;
local b = t[3] * 255;
-- Handle 3 and 4 color tables..
if (a == nil) then
a = 255;
else
a = a * 255;
end
return math.d3dcolor(a, r, g, b);
end
----------------------------------------------------------------------------------------------------
-- func: msg
-- desc: Prints out a message with the Itemwatch tag at the front.
----------------------------------------------------------------------------------------------------
function msg(s)
local txt = '\30\1[\31\05ItemWatch\30\1]\30\01 ' .. s;
print(txt);
end
----------------------------------------------------------------------------------------------------
-- func: show_help
-- desc: Shows a tooltip with ImGui.
----------------------------------------------------------------------------------------------------
function show_help(desc)
imgui.TextDisabled('(?)');
if (imgui.IsItemHovered()) then
imgui.SetTooltip(desc);
end
end