Simple addon to better handle the aspect ratio of the game. Allows for non-standard ratios not available via the in-game configuration.
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--[[
* Ashita - Copyright (c) 2014 - 2018 atom0s [[email protected]]
*
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*
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* modified material. You are, however, allowed to submit the modified works back to the original
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]]--
_addon.author = 'atom0s';
_addon.name = 'Aspect';
_addon.version = '1.0.1';
require 'common'
local aspect = { };
aspect.pointer = ashita.memory.findpattern('FFXiMain.dll', 0, 'A1????????85C074??D9442404D80D????????D80D', 1, 0);
---------------------------------------------------------------------------------------------------
-- func: load
-- desc: First called when our addon is loaded.
---------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
-- Find the configuration pointer..
if (aspect.pointer == 0) then
error('[Aspect] Failed to find required pointer.');
return;
end
end);
---------------------------------------------------------------------------------------------------
-- func: render
-- desc: Called when the addon is being rendered.
---------------------------------------------------------------------------------------------------
ashita.register_event('render', function()
-- Get the current window size..
local w = AshitaCore:GetConfigurationManager():get_float('boot_config', 'window_x', 800);
local h = AshitaCore:GetConfigurationManager():get_float('boot_config', 'window_y', 600);
-- Read the pointer data..
local ptr = ashita.memory.read_uint32(aspect.pointer);
if (ptr == 0) then
error('[Aspect] Failed to read required pointer data.');
return;
end
ptr = ashita.memory.read_uint32(ptr);
-- Write the aspect ratio..
local r = (h / (w * 0.25 * 3.0));
ashita.memory.write_float(ptr + 0x2F0, r);
end);