Enables players to see all maps via the /map command without owning the map key item. http://ashita.atom0s.com/
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--[[
* Ashita - Copyright (c) 2014 - 2016 atom0s [[email protected]]
*
* This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/ or send a letter to
* Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
*
* By using Ashita, you agree to the above license and its terms.
*
* Attribution - You must give appropriate credit, provide a link to the license and indicate if changes were
* made. You must do so in any reasonable manner, but not in any way that suggests the licensor
* endorses you or your use.
*
* Non-Commercial - You may not use the material (Ashita) for commercial purposes.
*
* No-Derivatives - If you remix, transform, or build upon the material (Ashita), you may not distribute the
* modified material. You are, however, allowed to submit the modified works back to the original
* Ashita project in attempt to have it added to the original project.
*
* You may not apply legal terms or technological measures that legally restrict others
* from doing anything the license permits.
*
* No warranties are given.
]]--
_addon.author = 'atom0s';
_addon.name = 'allmaps';
_addon.version = '3.0.1';
require 'common'
---------------------------------------------------------------------------------------------------
-- allmaps Table
---------------------------------------------------------------------------------------------------
local allmaps = { };
allmaps.pointer1 = ashita.memory.findpattern('FFXiMain.dll', 0, '50??????????83C4048886????????0FBF8E????????8A', 0x01, 0);
allmaps.pointer2 = ashita.memory.findpattern('FFXiMain.dll', 0, '50??????????83C4048886????????0FBF96????????8A', 0x01, 0);
----------------------------------------------------------------------------------------------------
-- func: load
-- desc: Event called when the addon is being loaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('load', function()
-- Validate the pointers..
if (allmaps.pointer1 == 0 or allmaps.pointer2 == 0) then
print('\31\200[\31\05' .. 'allmaps'.. '\31\200]\30\01 ' .. '\30\68Failed to find required signature(s).\30\01');
return;
end
-- Backup the function data..
allmaps.backup1 = ashita.memory.read_array(allmaps.pointer1, 5);
allmaps.backup2 = ashita.memory.read_array(allmaps.pointer2, 5);
-- Overwrite the function..
local patch = { 0xB8, 0x01, 0x00, 0x00, 0x00 };
ashita.memory.write_array(allmaps.pointer1, patch);
ashita.memory.write_array(allmaps.pointer2, patch);
print(string.format('\31\200[\31\05' .. 'allmaps'.. '\31\200] \31\130Function patched; /map should now display all maps as if you own them.'));
print(string.format('\31\200[\31\05' .. 'allmaps'.. '\31\200] \31\130Function patched; viewing homepoint/waypoint warps should now display maps.'));
end);
----------------------------------------------------------------------------------------------------
-- func: unload
-- desc: Event called when the addon is being unloaded.
----------------------------------------------------------------------------------------------------
ashita.register_event('unload', function()
-- Restore the map function patch..
if (allmaps.backup1 ~= nil) then
ashita.memory.write_array(allmaps.pointer1, allmaps.backup1);
end
if (allmaps.backup2 ~= nil) then
ashita.memory.write_array(allmaps.pointer2, allmaps.backup2);
end
end);